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92 of 99 persons found the following review helpful.
Not your intermediate every year update….
By Kevin Shiau
You may consider this a untimely review, but I thought I would percentage my primary sensations with regards to the game anyways. It actually doesn’t matter the company, whether 2K or EA, but whenever the each year edition of your favored sports game is released, it’s painfully apparent that the transition amongst one year to the next is subtle at best. Thankfully 2K doesn’t merely add a new feature and spotlight it as EA does year in and out with their games. For NBA 2K11, 2K knew it could not let down the legions of Jordan fanboys and fanatics global by pushing out an inferior product and let me tell you, 2K11 has NOT disappointed me thence far. I received this game approximately 4 hours ago, THANK YOU UPS GUY, and after 4 hours of non-stop play, I am VERY satisfied. I’ll undertake to break down what I’ve seen.
17 of 19 persons found the following review helpful.
Simply the Best Basketball Game Ever
By A. Pinto
I am presently playing the game and have only taken a break from it for dinner today. One thing that I noticed is that the player motion is much more liquid equated to 2k10. Jumpers, especially, look in truth good (compare Kobe from 2k10 to this version and there is a glaring difference). Iso-motion controls are better this time, specially for the dissimilar shot types. The post-moves have unquestionably bettered in this game as well. Another thing I liked is that defenders get posterized more often now by superstars. Before, a defender could be late to react to a dunk, and the AI would just hack you in mid-air (pretty unrealistic). That used to be in truth annoying, and I’m glad they fixed that. Oh, and for you Lebron fans, don’t worry…he doesn’t look like a gremlin anymore.
I’m sure numerous of you have seen the dreadful nba elite 11 demo video on youtube…if not, here it is: [...]
Now, if you thought Bynum was Jesus in nba elite 11, just wait until you see Jordan in nba 2k11. I mean seriously…the guy is an sheer monster in this game. He’s basically unstoppable from anyplace on the court (except for the mid-80s and the 98 Jordan who aren’t outstanding from deep). Other than those two versions, you may put the game on any difficultness you want, and it still seems like Jordan may score at will, irrespective of the defense. Personally, I think it’s a bit unrealistic that Jordan has a higher rating from 3pt land than Kobe, but I guess their career averages aren’t too far apart. Also, he has a 99 steal rating. I recognise Jordan got the DPOY and averaged high steal numbers all around his career, but 99? really? Also, MJ will oftentimes posterize 2-3 defenders in a single dunk (sometimes while distinctly looking down on the rim), and he does the ft-line dunk now and again in actual games (unlike in real life where he only did that in the dunk contests). The Jordan challenge, however, is unquestionably a lot of fun, and it is more or less challenging to finish with assists/rebounds and huge scoring nights. I haven’t tried the Creating a Legend mode yet, but I’m sure that wont disappoint either.
One annoying percentage is that they’ve made the Heat lineup a little unrealistic. I sincerely doubt that Wade is going to play PG with Mike Miller at SG. Most likely, we will see Miller coming off the bench for Lebron for the duration of the regular season with Wade at SG, but I’m sure you may repair this in the roster settings. Another botheration is the spun dunks. They’re very slow in terms of game speed, but they’re commonly successful, which doesn’t genuinely make sense. You’d think the defenders would do much better versus this with all the time it takes the offensive player to do a spun move near the basket.
Other than these minor annoyances, nba 2k11 is by far the best basketball game I’ve ever played (and I’ve played a lot), and, like IGN mentions, it may be the best sports game ever made. Graphics, gameplay, and the addition of Jordan make this release a will have to buy. 10/10.
11 of 12 persons found the following review helpful.
NBA2k11 Scores a Slam Dunk! Move Support, a Critical Miss…
By Persian Poetess
For ages basketball games have been hampered by the clunkiness of their execution, poor AI opponents, and being far from an homage to the fans. NBA2k11 is the finish antithesis of all the above flaws. Is it THE perfective basketball game? No. But it comes rather close! Below you will find my thoughts on what was done awesomely as well as what was done poorly.
WHAT WAS DONE RIGHT…
Beautiful B-ballers:
Though graphics do not inevitably make the game, NBA2k11 paints true to life avatars of a good deal of epic b-baller greats. Bone structure, muscle tone, facial expressions…you name it! Each is done with lots of care and precision. Thankfully this attention to detail also translates well when it comes to the player animations too. One teensy flaw in this category even though is the animations for coaches and fans are much less impressive. Where Kobe’s court prowess comes off as smooth and silky, the Laker’s coach comes off as robotic and rigid. There’s also the occasional muddiness or lack of aliasing woes in the PS3 version. Regardless of the hiccups, the visual representation is still a satisfying experience for whichever consolation you play on.
Arena Atmosphere and Sounds:
Everything regarding the arenas in this game make it feel as if you are in the midst of a fever pitched basketball game. The crowd is far from a mass of 2 or 3 clones but rather very distinguishable looking at all angles. The cheer tracks do not sound canned and the excitement in the revelry rises when you score a lot of sweet slam dunks or buzzer beater shots. Your teammates and coaches will even get in on the action and give you approving fist pumps. Besides the huge picture stuff, even the little details will make you smile. For example, you’ll catch glances of the court janitor leaning on his mop as you prepare yourself for a free throw. It’s the tiny but thoughtful stuff like this that actually adds realism to the game to me.
Great and Fluid Control:
Dribbling feels as natural as it would in real life. Nudging the controller in a rhythmic left to right or speedily backpedaling it feels flawless. Initiating plays through the D-pad is a beauteous easy routine too and won’t halt the gameplay a second. Shooting is one stumbling block for beginners but once you get your timing and placing down it couldn’t be easier. Things may be tough to understand at firstborn but once you learn to do effective passing rhythms and not to spam square to steal, you’ll genuinely commence to get enjoyment from how the mechanics of this game work.
My Player…Create a Pro the Real Way:
My Player is genuinely one of the most satisfying career elements I have ever played in a sports game. Not only do you get to personalize an athlete but you in truth get to construct a rightful reputation for him based on his actions later down the line. While a heap of criticize My Player as sentiment too dragged and long, I feel that the length of time to actually see your Pro bloom is just right. It frankly is more fun to build up a player from not one thing and use your achievements to nudge him up to more prominent and better things. If I wanted a Pro right from the get-go, I’d have just fired up a game with the Bulls and MJ!
WHAT WAS DONE WRONG…
Tedious and Buried Menus:
Though I grasp how feature rich this game is, digging around the menus to find a sure feature is no fun. At firstborn I wasn’t even sure if the menus existed until I inadvertently pressed the analog stick. I’d much rather prefer that the ordinary game modes to be right at the front and the littler features stored in other menus. The good thing is though, if you do not wish to go into Association play or the MJ challenges just yet, there’s the ever easy Quick Game option right on the introductory screen.
The Move Doesn’t Move Me:
I am rather underwhelmed with how the Move was executed in NBA2k11. The controls are responsive sufficient but I dislike all the dissimilar button configurations you need to do not forget while doing gestures (if I wanted more buttons I’d stick with the Dualshock). Plus what happens on the screen does not mimic your movements but rather executes a pre-programmed animation. One of the greatest thorns is the fact that the navigational controller is NOT recognized by the game. This means you are stuck with uncomfortably keeping the Dualshock controller in your other hand. Hopefully 2k will patch the navigational controller in at a later time but at the moment it looks rather unlikely. Ironically the one thing the Move does fabulously well in NBA2k11 is shooting. I timed my freethrows way more comfortable by lifting my move controller in a throwing motion than I did with the analog stick.
All in all, NBA2k11 is the sports game to beat this year, perhaps even for the next five years. It is a classic in the making and the future of sports gaming all in one. Hopefully contenders may take note of 2k’s attempts and up the ante for their future sports offerings to come.
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